SSXbox.
EA is an industry leaders when it comes to platform agnostic game development.
Porting games left and right can increase revenue with minimum effort. In the
case of
SSX Tricky, though, it's obvious that care was taken to ensure
that the Xbox version of the PS2 beauty was up to snuff. This is a solid port
that retains most of the goodies from
the
PS2 version, albeit with a few minor snafus.
From the outset it's clear that SSX Tricky really tries to take advantage
of the DVD format. Even before jumping into the game, you can access a 'DVD
Content' option that gives you access to tons of backstage video footage from
the developers. Listen to interviews, explore the psyche of professional game
geeks and even check out the celebrity voice actors as they lay tracks.
It might not get your motor runnin' (how many of you really care about the
track design process?), but it's a great move to add value to the product. For
that matter, the whole front-end has been redesigned to take advantage of the
Xbox's power. Menu navigation is all 3D, which lends a nice bit of immersion
before you're even playing.
Which isn't to say that the gameplay lacks the immersive qualities of the
original. Far from it. SSX Tricky keeps the core gameplay intact while
adding a few new elements to keep things new.
The main addition is the 'Uber Trick.' When your boost meter gets filled to
the max, you can perform insane Uber tricks that rack up tons of points. Nail
5 Uber tricks during a race and you'll have infinite boost until the race ends.
Landing the Ubers is tough, though, since they're pretty wild and take time
to complete. Boarders will twirl the boards around their heads, grab the boards
by the edges and swing them like bats, and even flip them horizontally and breakdance
on them...all while sailing through the air. If you thought some of the moves
in the original were over-the-top, you have no idea.
The Xbox version differs a bit in terms of control. For some reason, the developers
took out one of the four trick grab buttons, presumably because the PSX controller
has four shoulder buttons while the Xbox has only two. Instead, the Y button
is used as the third trick button. Why they didn't just make another button
work for the fourth trick grab is beyond me. But if you haven't been playing
the PS2 version, you probably won't notice a thing.
As before, you have to trick to get boost power, though this time around you're also rewarded for knocking down your opponents. It's a nice, easy, violent way to power up to an Uber trick. However, a newly introduced 'Friend or Foe' dynamic adds some trepidation. Each racer is either considered a friend, an enemy, or neutral. Whack 'em too much and a neutral or friend will become an enemy, and thereafter will not hesitate to jump on your head or force-feed you a knuckle sandwich. It's a decent check and balance.
Speaking
of balance, you'll need plenty of it to handle the brutal, twisting courses.
Though only two new courses are here (the novice Garibaldi and the intense Alaska
course), the old ones have been redesigned with maximum trick madness in mind.
New paths, new turns, new shortcuts and plenty of new jumps make for courses
that are familiar to SSX vets, but not carbon copies.
While the redesigns are more challenging than the original versions, they're
still built from the same mold, and you can't help but wish they added more
new tracks, period. Though this is the first SSX game to come out on
the Xbox, and is therefore technically not a sequel, you'd expect more brand
new tracks.
I also would have liked a new game mode. As it stands, it's still just Race
or Showoff. Get medals to open up new tracks and boards and perform tricks from
the Trick book to get new outfits. Pretty standard fare.
The graphics have changed due to the hardware difference. The colors aren't
quite as vibrant as the Gamecube or PS2 versions, but the textures are better,
specifically the bump-mapping on the snow. The terrific animations and neat
light-sourcing are still here as well. For the most part the framerate is solid,
though on certain levels things can chug pretty brutally. This usually happens
when several racers are on screen at once. Stay away from big crowds and you'll
be fine.
Things are up to speed aurally with plenty of techno beats. I'm a big fan
of old-school Run D.M.C., but it gets a little redundant hearing the sample
'It's
Tricky!' every time you land an Uber trick. Maybe they should have also
sampled 'You
Talk Too Much.'
Six new characters have been added to the original gang, each of whom has unique
Uber tricks. Despite loads of attitude, the witticisms are distinctly less witty
after you hear them for the 25th time. Token afro-guy Eddie, voiced by the mildly
annoying David Arquette, is, in fact, mildly annoying.
This game just screams for more user customizability. How about a create-a-boarder
feature? You'll find that in just about every other snowboarding game under
the sun and it really would have been terrific in SSX Tricky.
But when you consider everything else Tricky offers, it manages to
work well on the Xbox. It's certainly worth the money if you own an Xbox, though
the PS2 version is still probably the best of the three.