Poke him in the Goldeneye (With the Goldfinger)
The Cold War is over, but our pal 007 doesn't know that. He's still
fighting the Communists who threaten the liberty of Great Britain. Women's
Lib didn't affect him either, and the sexual innuendos abound. James Bond
is one of the few icons of machismo that hasn't been destroyed by Political
Correctness. Case in point: Arnold Schwarzenegger pregnant. Bond, however,
has finally made it to the video game format and maintained much of the feel of
the movie. Too much in some cases . . .
Goldeneye has been one of the most widely anticipated titles for the
Nintendo64. Many N64 users have been longing for the chance to show people
what their machine can actually do. Well, it was worth the wait.
Goldeneye is one of the best first person shooters ever.
Much like its N64 brethren, Turok,
Goldeneye is totally polygonal. The graphics are tight and are sure
to impress even the die hard N64 skeptic. All the characters have intricate
faces layered on top of their polygonal heads. While up close this looks
freaky, you still have to be impressed. Simply watching a guy from the
distance is entertaining. He'll swat at flies, scratch himself, even carry
on silent conversations with other guards (then you can shoot him in the head). But certainly the most impressive
use of the graphical engine comes when you use the sniper rifle. You have
the option to use the sight on the rifle and zoom in on enemies that are
really far away. The zoom is smooth and fast, bringing all the objects
into sharp detail. The levels with the rifle were always the most fun, it
would have been great if you could have used it more often.
There are so many first person shooters out there that each one needs to
find something to excel at. Goldeneye chose to try to be more
realistic than any other first person game (not a hard task). If you can
name one other game that allows you to shoot a guy in the back of the head
while he is sitting on the toilet, I owe you a Coke. Realistic settings have been
few and far between in the first person genre. Most aren't even on planet
Earth. This sets Goldeneye apart from the pack. Driving a tank
through downtown St. Petersburg, running over the occasional pedestrian,
definitely has a certain appeal.
The weapons also add to the realism. Although many of the guns you get are
complete fantasy, at least they aren't just lying around (or floating in midair). Unlike other
games, in order to get a new gun, you have to kill an enemy and take his
weapon. If the guy you kill has a gun you don't have, you simply take it
from his dead corpse. There are only occasional points where you find
weapons in a crate, but that's to be expected when you're raiding a
paramilitary organization.
There are also a wide variety of weapons that you can use, some harder to
find then others. Starting almost every level, Bond is equipped with his
favorite PP7. Sometimes it has a silencer so you can kill people without
letting the other guards know. Other weapons include the aforementioned
Sniper Rifle, an Auto-Shotgun, a Grenade Launcher, and, one of my
favorites, the throwing knife. Some of these weapons are remarkably hard
to find because either one character on the entire level is equipped with
it, or somebody dropped it down a grating (HINT!). The only problem with
the weapon setup is the apparent arbitrary nature of whether or not you're
able to simultaneously use two of a certain gun. While some levels allow you to double up
some guns, some levels will only allow you to carry one. Strange.
Here's the part of the article I don't like writing, criticizing a good
game. Oh well, here goes: I WANT SPEECH, DAMMIT!!! NOT TEXT!!! 'Nuff said.
Actually, another problem is that the game adheres to closely to the plot of
the movie. While in most cases this wouldn't be a bad thing,
Goldeneye takes it for granted that you have already seen the movie.
Character development is simply faked in the game. It would have been better if
they had just nixed character development altogether instead of the half
assed attempt at it. Also, you have no idea what you are doing on some
levels if you haven't seen the movie. Multiple times, people playing the
game at the office were stuck because they didn't know how the plot was
supposed to go. Those that did, tried to jump ahead by killing 006 on the
second level. The designers should have done one of two things: either
give a full plot synopsis for every level, or drop most of the plot and
text dialogue (lousy text..).
It's good to see that 007 finally got a good game attached to the name.
With intense graphics and fun gameplay, this one is a winner. Now I offer
this challenge to game designers. Use James Bond in a video game plot that
has nothing to do with any of the movies. Make a game where the outcome is
unknown. And, for pete's sake, don't end the next game with a polygonal
James Bond getting some action. Nobody wants to see that. Ouch! Pointy!