Spayed and neutered.
Few
X-Men
feel
the
love
quite
like
Wolverine.
Storm
might
be
a hottie
and
Nightcrawler
might
inhale
more
smoke
than
Snoop
Dog,
but
Logan
is
the
heart
and
soul
of
the
family.
After
all,
he's
mean,
swarthy
and
constantly
irritated,
the
ultimate
white
trash
wrecking
ball.
He's also the focal point of the recent X-Men film series, getting all kinds
of screen time in the original
and getting even more in the sequel.
This makes the brash bastard perfect video game fodder, which is sadly a good
way to describe X2: Wolverine's Revenge. A poorly conceived third-person
action romp, X2 is all bark and no bite, effectively declawing the cantankerous
canine. [Editor's nerdy factoid: Actually, the wolverine is from the mustelidae
family, related to badgers, otters and skunks.]
This
game
is
all
about
Wolverine's
enigmatic
past.
It
seems
the
Shiva
virus
was
implanted
in
certain
mutants
during
the
somewhat
illicit
Weapon
X
program
experiments,
and
as
luck
would
have
it,
that's
Wolverine's
old
haunt.
It's
up
to
you
to
get
to
the
bottom
of
things
and
find
a
cure
before
the
viral
load
triggers
and
you
wind
up
melting
into
so
much
X-goo.
X2: Wolverine's Revenge tries to do a few things different, the most
notable of which is the fact that you can play it as a stealth-oriented MGS
clone or as a straightforward smashfest. In all likelihood, you'll do a little
of both.
Stealth, however, has a better pay off both visually and literally. You can move stealthily by either entering stealth mode or a crouching run. At the press of a button you can toggle Wolverine's 'Heightened Sense mode,' a cool concept that really draws out the subtleties of the character.
While in Sense mode, the screen turns orange and you gain a few abilities,
including better enemy perception thanks to heat detection, illuminated footprints
and enhanced olfactory powers. Yep - you can sniff out the bad guys. Apparently,
they all smell green, because little trails float around the screen telling
you where they are. If you sneak up on one, you'll even get a strange little
ghost image of where you should be to score a stealth kill.
The
stealth
kills
are
important
because
they're
the
primary
way
you
acquire
Dog
Tags,
which
open
up
four
levels
of
'finishing
move'
strikes.
You'll
only
really
need
these
when
surrounded
by
a
few
enemies
at
once,
but
they
certainly
come
in
handy.
Unfortunately,
the
only
time
you
can
pull
them
off
is
when
you
see
the
word
'Strike'
flash
across
the
screen,
which
is
a
bit
stupid.
But
they
look
pretty
cool,
much
more
interesting
and
cinematic
than
the
lackluster
punching
and
kicking
that
makes
up
the
standard
melee
combat.
Aside
from
an
awkward
droid
sequence
late
in
the
game,
you
do
not
get
any
useful
items
or
interesting
gadgets,
which
I
suppose
goes
with
the
character.
What you do get is the ability to whip out Wolverine's claws at will, leading
to slightly more damaging attacks. When sheathed, Wolverine slowly recovers
health. This sounds fine on paper, but it ends up stunting the game flow because
you're constantly standing around waiting for the meter to refill.
The
prodigious
fighting
gets
monotonous
as
the
combo
system
is
pretty
much
nonexistent,
basically
amounting
to
button-mashing.
You
also
have
a
Feral
Rage
meter
that
increases
as
you
hit/get
hit;
when
it's
full
you
go
nuts
for
a
few
seconds
and
do
uber
damage.
Thrilling.
Boss
battles
degrade
into
learning
simple
patterns
and
figuring
out
why
you
can't
just
beat
them
up
like
normal
and
instead
must
throw
them
into
something
a
few
times
to
win.
This
was
fine
on
my
old
Genesis,
but
come
on
already,
that
was
10
years
ago.
The
action
is
further
hampered
by
the
moronic
A.I.
Guards
just
stand
around
waiting
for
you
to
sneak
up
on
them
and
rarely
react
to
fallen
comrades.
Though
they'll
sometimes
give
chase,
they'll
also
run
straight
into
fire
instead
of
going
around.
Broken
up
into
five
acts,
the
game
is
almost
entirely
set
in
big
enemy
fortress
installations
with
tons
of
doors
and
keycards
and
bland
metal
everywhere.
Do
not
expect
wide
open
areas
in
which
to
roam
like
the
beast
you
know
you
are.
Instead,
it's
a
brutally
linear
corridor
crawl.
You'll
always
know
where
to
go
because
there's
hardly
any
room
for
exploration;
it's
just
one
room
after
another.
Making
this even worse is X2's unbelievably aggravating checkpoint save system.
You can't save at will, which is fine since saving after every enemy is kind
of cheesy. But this game falls too far on the other end of the spectrum, only
allowing you to save after certain segments of action.
At
first
it's
not
too
bad
as
it's
broken
up
into
5
minute
gameplay
chunks,
but
later
on
in
the
game
you'll
find
enormous
stretches
of
action
without
any
kind
of
save
option.
You'll
kick
ass
for
20
minutes,
stumble
upon
a
new
area
towards
the
end
of
the
level,
wind
up
in
the
wrong
place
and
die...
taking
you
all
the
way
back
to
the
beginning
of
the
level.
This
kind
of
trial-and-error
only
works
when
the
checkpoints
are
well
spaced,
but
here
they
are
not.
Replaying
the
same
half-hour
stretch
of
action
seven
times
just
because
you
can't
get
past
one
part
at
the
very
end
makes
you
want
to
grow
claws
and
disembowel
the
TV.
The camera doesn't help much either, forcing you to constantly re-orient it
manually to get the best view of the action. But the view does have its moments.
While X2 isn't a graphical marvel at all, it does the job with a solid
framerate and decent animations. All three versions look largely the same, though
the Xbox probably
looks the best with the Gamecube
running a close second. Otherwise, they're identical.
On the flipside, clipping problems abound and can even lead to total meltdown,
at least in the PS2 version. During a battle with Sabertooth, I apparently punched
him into deep space, because he disappeared into a gray void while his health
meter was still active. Couple that with the saving issue and it's restart hell.
The sound is an equally mixed bag. The voice cast is good, with platinum-haired
Jedi Mark Hamill
supplying Wolverine's husky voice and Patrick Stewart even showing up as Professor
X. And though the score is fitting, the insanely redundant sound effects
will make you want to either growl or hurl, depending on what you ate for breakfast.
Though the game is linear, you'll open up some bonus bits along the way, including a variety of costumes, backstory text in the form of Cerebro files and a somewhat wimpy Challenge mode which only becomes playable after you beat the game.
And
if
you're
such
a
fan
that
you
must
beat
it,
only
do
that
in
a
rental,
because
there's
no
way
I
could
recommend
buying
this
wallet
draining
mutant.
While
the
heart
of
the
character
is
here,
the
brain
is
not.
Save
your
money,
Bub.