Emperor: Battle For Dune - PC - Cheats
Emperor: Battle For Dune
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Infantry Defence - Atreides Only:
Atreides have to be one of the strongest defenders, with the Machine Gun Tower
and the Missle Turret. It is simple to defend with simple Infantry, First find
the entrance. If possible find the main one. Build 10 Kindjal Units and 10 Snipers.
Place 5 Kindjal and 5 Snipers on either side of the entrance. Deploy the Kindjal
and bingo, you've got the kindjal to take out tanks and the snipers to take
out infantry.
Infantry Offence - Atreides Only:
This works just like the Defence but it can invlove other units. First off,
you'll need 10 Kindjal, 10 Snipers and four APCs. Group the Snipers into one
group and the Kindjal in another. Load them all into the APCs and find your
way to the opponent's base entrance. If there is Infantry Rock near by; the
APCs are not needed. First Unload the Kindjal and the Snipers, Line up the Kindjal
and deploy them, line the snipers behind them, note this will take place at
the end of the rock ramp (ON OPEN SAND) WORMS!!..Okay this is where the APCs
come in handy, scatter them around the Map not to far by a fair distance from
the infantry..Have them drive around in circles to attract worms, since they
are tracked they should to nicely.(Should work 98% of the time..a good waste
of money if a worm gets hungry for infantry.) Now any thing coming out of the
base should be paste.
Sniper Offence:
Atreides Only First off, build 6 snipers, If there are barrels around the builds
of the base and such..thats all you'll need. If not, add 6 Mongooses and and
8 Bikes to the list. That should do fair, add stronger units as the diff. goes
up. This should work when there are two entrances, bring the snipers around
rear, and start picking off Infantry{ Or barrels }. All their units should come
after the snipers then fly the bikes into the middle of the base to take out
defences and the units from behind. Then have the Mongooses paste the base.
Creeper Tank - Atreides Only:
First build 5 Engineers and an APC, Pile the Engineers into the APC, park the
APC infront of the opponent's base. Once it cloaks, creep it slowly an inch
at a time, keeping it cloaked. Once the APC is deep enough without being seen,
unload it and take over 5 buildings. Sell them, you'll get infantry and money.
Infantry Offence - Counter - Ordos Only:
A simple way to take out any offence of infantry, is just a few Mortor infantry,
just deploy them at the top of the ramp. Out of ranges of the Kindjal and snipers.
They'll get a height advantage and take them out in a few seconds.
Infantry Offence/defence - Ordos Style:
The same can be done with ordos, all you need is a mortors instead and The Freman
Subhouse. The Freman warriors have same range as snipers and can cloak..
Infernal Offence - Harkonnan Only:
For a nice attack force from Harkonnan, not that a few tanks can't take out
half an opponents force. First 4-10 Inkvine Tanks and about 25 Flame troopers.
With the Inkvines fireing away, and the flamers igniteing the remaining waste
from the Inkvine's attacks. Your sure that any Infantry will be ash and you'll
be turning tanks into microwaves..
Overwhelming Forces - Ix Sub-House:
With any House and the Ix Subhouse, Build a duplicator and one of your strongest
units (Ordos:Deviator, Harkonnan:Devisator, Atredies:Sonic Tank ). Build two
Adv. Carryalls, and drop them near a base, On rock..I've made that mistake...Deploy
the Duplicator, and simply duplicate the unit you brought with it, and just
send the units in, not the real one..so you get a free supply of strong units
that build in seconds. Another trick to use on the Ordos is to duplicate the
enmies laser tanks..The duplicate laser tank will shoot the sheilds will refract
and blow both of them up. You didn't pay for your tank so no shead tears. The
Laser tank is also great to mass produce..as it is fast and will move away so
you can make more.
Harvester Capture:
Destroy all of your opponent's Harvesters except for one. Get an advanced carry-all
and capture that remaining Harvester and put it in the corner of the map, not
landing the Carry-all. Because your opponent still has a harvester left, he
won't get another one. Your opponent's cash flow will come to a stop.
How to Use Sonic Tanks Efficiently:
First build lots of sonic tanks and move them near the enemys base then instead
of sending all of the sonic tanks send one at a time so they don,t kill each
other when killing the enemy.
Defence for Base (ordos only):
In there is a wide ramp buy about 8 cobras and 20 morters and 20 AAtroopers
and line them up at the top of the ramp (your base!) with the infantry in between
the cobras. Deploy the cobras & morters and they wont be able to get in! If
there is a small ramp use 2 cobras, 10 morters and 10 AA troopers! Anything
coming in will be Dead* (*but if they send Ikvines or Minotaurs have about 5
laser tanks charge out and keep moving them until the Minotaur/Ikvine is toast)
Thanks to Revolution readers Teddy Morrow, Joe, Anthony Georgiou, Da Big Guy
and Null Magik!
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