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Dragon Quest VIII - PS2

Dragon Quest VIII FAQ part 1

(Version: Final)
PRINT FRIENDLY VERSION

by Red Scarlet 
-----------------------------------------------------------------------------

This Walkthrough is for the *NORTH AMERICAN VERSION* of the game, and is
meant to be used in conjunction with my North American Appendix. If you are
playing the Japanese version of the game, please refer to my other
FAQ/Walkthrough.

-----------------------------------------------------------------------------


/===========================================================================/
| Dragon Quest VIII-Journey of the Cursed King |
| |
| FAQ/Walkthrough |
| Final Version 01/27/06 |
| By: Red Scarlet (akaiscarlet_at_hotmail.com) |
/===========================================================================/

There are multiple pages to the Zoom spell list. Seven locations show up per
page. Hit left or right on the d-pad or analog to get to other pages.

You can change your equipment in battle if you have other weapons/armor in a
character's personal inventory. Just go to 'Item', then what you want to
equip, then choose to equip it. You do not use a turn changing your
equipment.

Pressing the Start button out of battle allows you to converse with your
party. The other party members quite often have something to say.

The Argonia bazaar *never* goes away. If Argonia has castle music playing
again and it looks like the bazaar is gone, it has simply moved into the
building between the church and the castle door on the left side of town.

If you beat a visible monster on the overworld map, it will return after you
have walked away a little bit from where it spawned. Some visible monsters
have multiple locations they can appear, and some appear only during the day
or night. You need to beat a certain 'Rank' at the Monster Arena in order
for some monsters to appear.

The only use for Monster Coins is to sell for money. They do nothing else
in the game. So sell, sell, sell!


With version 1.00, I've finished the conversion. I truly hope that
my walkthrough and appendix are helpful to you and worth the wait. Thank
you.


This FAQ is for personal use only. It cannot be altered without
the consent of the FAQ's owner (me), nor published in any magazines or any
reproduced form. This FAQ is not meant for sale and is copyright 2004, 2005,
2006, Red Scarlet. If you want to use this FAQ on your Website or page,
please email me for permission (akaiscarlet_at_hotmail.com, or
mockballqueen_at_hotmail.com).

This guide was written for a big game. Sorry to all the 56k'ers using
this guide.


--------------------------SEARCH CODES/ENGINE ADDED--------------------------
--------------------------SEARCH CODES/ENGINE ADDED--------------------------
--------------------------SEARCH CODES/ENGINE ADDED--------------------------

If you want to find a specific section in this guide, simply combine
the roman numeral, letter, and number of a section from the Table of Contents
while in the 'find' window of your browser to zip right to whatever section
you want.
For example: If you've just received the ship, and want to skip ahead
directly to that section, find which part of the guide has it (part II), then
which letter (G) and number (1), and hit 'find' at the top of your window or
hit Control+F.
Enter the combination II - G 1 (without spaces) and you will jump
straight to the part of the guide after getting the ship.
My search codes method is nowhere near as precise as some others, but I
prefer this method over having a code for every single thing in the game, due
to that method bringing up way too many results that you are most likely not
looking for, and having to spend 20 minutes digging through to find what you
are trying to. Hopefully these make navigating the guide simpler and faster
for all.

--------------------------SEARCH CODES/ENGINE ADDED--------------------------
--------------------------SEARCH CODES/ENGINE ADDED--------------------------
--------------------------SEARCH CODES/ENGINE ADDED--------------------------


-------------------------------IMPORTANT NOTES-------------------------------
-------------------------------IMPORTANT NOTES-------------------------------
-------------------------------IMPORTANT NOTES-------------------------------

Please note that the 'My level' before each section is only a
reference, my levels and equipment I use (as well as what I mix and how
I build up skill points for each character) are not canon in order to
play this game. Go at your own pace, with levels higher or lower, and
use whatever skillset you feel like. I am by no means trying to force
people to play the game how I play only. I will try my best at keeping the
other weapon types in mind when it comes to buying items and making new ones
in the Alchemy Pot.
This guide is for the North America/PAL version of the game. One last
note: I don't consider myself a great writer. My walkthrough is pretty dry
to me; do not expect a doctoral English paper here. I'm writing this for
free and because I enjoy this game. If you are looking for tons of eloquent
ways for me to say "open the door and take the stairs", you are going to be
disappointed. This guide is way, way too big to begin with, and lofty
language does not help.
I tried my best to find out everything I could about the game, but I am
pretty sure that I am missing a couple of tidbits. There is a limit to what
a person can do. With over 10 playthroughs of this game since November,
2004, I'd like to take a break. The info provided here is enough.
Due to the amount of time it took to convert this, and the date I
finished, I will probably not be making an update. This is the best I could
do. With that out of the way, let's begin.

-------------------------------IMPORTANT NOTES-------------------------------
-------------------------------IMPORTANT NOTES-------------------------------
-------------------------------IMPORTANT NOTES-------------------------------


/======================================================/
|------------------Table of Contents-------------------|
/======================================================/
| Part I-Getting Started |
/======================================================/
| A-Adventure Files |
/------------------------------------------------------/
| B-Control Scheme |
/------------------------------------------------------/
| C-Menu Screen, Status, Strategy Translations |
/------------------------------------------------------/
| D-Battle Commands |
/------------------------------------------------------/
| E-General Game Information |
| 1-Characters |
| 2-Skills |
| 3-Churches / Saving the Game |
| 4-Day / Night |
| 5-Storing Money |
| 6-Casino |
| 7-Tension |
| 8-Status Ailments |
/======================================================/
| Part II-Walkthrough |
/======================================================/
| A-The Journey Begins |
| 1-Farebury |
| 2-Preparing for the Waterfall Cave |
| 3-The Waterfall Cave |
/------------------------------------------------------/
| B-The Plight of the Sexy Redhead |
| 1-Alexandria |
| 2-Tower of Alexandra |
| 3-Port Prospect |
| 4-The Alchemy Pot |
| 5-Peregrin Quay |
| 6-Using the Thief's Key |
/------------------------------------------------------/
| C-The Templar Knight that Looks like Trunks |
| 1-Maella Abbey |
| 2-Simpleton |
| 3-Ruined Abbey |
| 4-A World Map for a Party of Four |
| 5-More Treasure Hunting, My Skills Order |
| 6-Riverside Chapel |
/------------------------------------------------------/
| D-A Castle Draped in Black and a Matching Door |
| 1-Ascantha |
| 2-Wisher's Peak |
| 3-On the way to Pickham |
/------------------------------------------------------/
| E-The Case of the Mysteriously Vanishing Horse |
| 1-Pickham |
| 2-The Pickham Casino |
| 3-A Tear for a Horse |
| 4-Swordsman's Labyrinth |
| 5-The Informant and a New Destination |
/------------------------------------------------------/
| F-Revisiting the Past for a Ship |
| 1-Hilltop Hut |
| 2-West Trodain Church |
| 3-Trodain |
| 4-Item/Recruitable Monster Cleanup |
| 5-Monster Arena |
| 6-Mole Hole |
| 7-Trading a Moonshadow Harp for a Ship |
/------------------------------------------------------/
| G-Set Sail for the High Seas |
| 1-Princess Minnie's Castle |
| 2-Around the World in Some Amount of Time (Part 1) |
| 3-Neos |
| 4-Around the World in Some Amount of Time (Part 2) |
| 5-Desert Chapel |
| 6-Savella Cathedral |
/------------------------------------------------------/
| H-The Western Continent |
| 1-Seaview Church |
| 2-Baccarat |
| 3-Desperately Seeking Baumren |
| 4-Argonia |
| 5-Royal Hunting Ground |
| 6-Argonia Bazaar; the Great Selloff |
/------------------------------------------------------/
| I-The Sun Mirror and Dhoulmagus |
| 1-The Strange Man and a Mystical Spring |
| 2-Powering up the Sun Mirror |
| 3-Dark Ruins |
/------------------------------------------------------/
| J-Jessica Takes a Vacation |
| 1-Arcadia |
| 2-Beating the Monster Arena |
| 3-Rydon's Tower |
| 4-Jessica Comes Back for Work |
/------------------------------------------------------/
| K-Follow that Dog! |
| 1-Chapel of Autumn |
| 2-Orkutsk |
| 3-Herb Grotto |
| 4-Item Cleanup, Part Two |
| 5-Sibling Rivalry and the Dragon Graveyard |
| 6-The Baccarat Casino |
/------------------------------------------------------/
| L-From the Seas to the Skies |
| 1-Pirate's Cove |
| 2-'X' Marks the Spot? |
| 3-Empycchu |
| 4-Godbird's Eyrie |
| 5-Item Cleanup, Part 3 |
/------------------------------------------------------/
| M-From Black Paws to Cruel Hands |
| 1-Tryan Gully |
| 2-Showdown at the Lord High Priest's House |
| 3-The Lord of Darkness Returns |
| 4-Trolls' Maze |
/------------------------------------------------------/
| N-Encounter with the Lord of Darkness |
| 1-Black Citadel |
| 2-Seven Orbs of a Different Color |
| 3-The Final Battle |
/------------------------------------------------------/
| O-Beyond the Lord of Darkness |
| 1-More Monster Hunting |
| 2-Dragovian Path |
| 3-Dragovian Sanctuary |
| 4-Heavenly Dais |
| 5-The True Ending |
/------------------------------------------------------/
| P-The Dragovian Trials |
| 1-Vermillion Dragon |
| 2-Emerald Dragon |
| 3-Silver Dragon |
| 4-Golden Dragon |
| 5-Intermission of Metal |
| 6-Darksteel Dragon |
| 7-Divine Dragon |
| 8-Ultimate Dragon |
/------------------------------------------------------/
| Q-Credits/Thanks/Version History |
/======================================================/


-----------------------------------------------------------------------------


/========================/
| Part I-Getting Started |
/========================/


-----------------------------------------------------------------------------


/=======================/
| (I-A) Adventure Files |
/=======================/


As you turn the game on, you will be greeted with 3 options, here is
what they are and what they mean.

Continue your adventure. (Load a game)
Create a new adventure log. (Begin a new game)
Delete an adventure log. (Erase a save file)

After choosing Continue your adventure, you are given a choice of which
Memory Card Slot to load from. Select Slot 1 or Slot 2, then the file.


After choosing Create a new adventure log, you are asked what you want
to name the Hero. No other characters can be renamed. You are given 8
spaces to input the Hero's name.

Once you choose End, you are asked if you want to save to a Memory
Card. Choose either yes and then the Memory Card Slot, or no.

After choosing Delete an adventure log, you are given a choice of which
Memory Card Slot to load from. Select Slot 1 or Slot 2, then the file.


-----------------------------------------------------------------------------


/======================/
| (I-B) Control Scheme |
/======================/


Directional Pad: Walk,Move cursor

Left Analog Stick: Run, Move cursor

Right Analog Stick: Change camera angle

L1 Button: Rotate view left

L2 Button: Shift camera behind player character

L3 Button: Confirm, Perform action

R1 Button: Rotate view right

R2 Button: Toggle first-person view

R3 Button: Toggle first-person view

Circle Button: Open menu

X Button: Confirm, Perform action

Triangle Button: Cancel

Square Button: View map (if you have one)

Select Button: Opens up the Battle Log menu

Start Button: Converse with your party


-----------------------------------------------------------------------------


/==================================================/
| (I-C) Menu Screen, Status, Strategy Translations |
/==================================================/


Note-a ** means there are more options that open when you select that
command.

Items / Magic / Attributes / **Misc.

---------------------------------------

Items screen

When you choose the Item command, you will see what items (up to 12)
are in each character's inventory. Underneath them all is the Item Bag.
Each character can hold 12 items, and can put extra items into the bag,
which is very helpful. Note that like in the remake of Dragon Quest 5, you
can hold more than 99 of an item in the bag.

Choose a character, then hit the Circle or X button on the item in
question, and another menu pops up. What you can do with the items is:

Use item
Transfer item to another spot in that character's inventory, or give to
another party member
Equip or Remove (unequip) the item if you can
Discard the item away; once its tossed, its gone!
Do Nothing

The Item Bag has its own options. Place the cursor over the Item Bag,
then press circle or X. You should see three options:

**View Bag's Contents
Organise Items
**Sort Bag's Contents

Choosing View Bag's Contents then pressing circle or X will give you
these options:

Use: Use an item (if it can be)
Transfer: Move an item from the bag to a character's inventory. If you
choose to move the item from the bag into the bag, the item will
be the first item in the list.
Discard: Throws the item away for good.
Nothing: Cancel

Choosing Organise Items lets you put all unequipped items from any or
all character's inventories into the Item Bag.

Choosing Sort Bag's Contents lets you sort the items By Type (Items,
Weapons, Armour, Accessories) or Alphabetically.

---------------------------------------

Magic screen

Look through each character's learned spells and cast them if you can out
of battle.

---------------------------------------

Attributes screen

View the stats of each character, their equipment, and learned skills/spells

---------------------------------------

**Misc.

When you open this menu, several options pop up. Not every option is
selectable at the start of the game.

Note-a ** means there are more options that open when you select that
command.

Heal All: Heals the party to full HP with magic
**Tactics: Changes the AI setting for the character selected
Line-up: Change party's field/battle order
Equipment: Equip weapons and armour
**Settings: Change some game settings
Help: Get some general hints and a reminder of the controls
**Battle Records: View the party's "score" in battles, etc.
Alchemy Pot: Look at the Alchemy Pot and retrieve items from it
**Monster Team: Look at your monster teams and reorganize them

---------------------------------------

Tactics subscreen

This is the menu used to change the AI tactics of the other characters
aside from the hero.

The screen displays each characters name in the current battle party on
the left, and their current tactic to the right of their name. If you want
everyone to have the same tactic, choose the All option underneath the names.
When you choose either an individual character, or the All Change
option, these six strategies will appear:

Show No Mercy
Fight Wisely
Focus on Healing
Don't Use Magic
Get Psyched Up
Follow Orders


Show No Mercy: When this strategy is used, the other party members go
all-out in offense. They will use their most powerful
spells, and healing is a low priority.

Fight Wisely: When this strategy is used, the party members balance offense
with defense.

Focus on Healing: Defensive strategy. Healing and increasing Defence is a
high priority. Useful in fights against strong monsters.

Don't Use Magic: As the name says, no magic will be cast with this strategy.

Get Psyched Up: With this strategy, the party member will build Tension to do
more damage/use spells when they are stronger.

Follow Orders: Manual control for the character.

---------------------------------------

Settings subscreen

In this option, you can change the screen size, sound settings, etc.

Screen Settings: Choose between Normal (4:3) and Wide (16:9)

Selecting the Wide (16:9) option on smaller TV's squishes the screen
horizontally.

Selecting Sound allows you to adjust the volume of voices from 0 (off) to 5
(loud), sound effects from 0 (low) to 5 (high), the BGM (Background Music)
from 0 (low) to 5 (high), and whether to have Stereo or Monaural sound.

Selecting Camera lets you adjust the up/down and left/right controls from
standard to inverted.

---------------------------------------

Battle Records

This menu opens up game and battle information. The selectable options
(not all are available at the start of the game) are:

Defeated Monster List
Collected Item List
Alchemy Recipe Book

For an in-depth explanation of the Defeated Monster List's options,
please refer to that section of the guide.


Choosing Collected Item List will let you go through information for
all of the various equipment and items you have found in your playthrough.
They are organized as follows:

All
Weapons
Armour
Shields
Helmets
Accessories
Items
Important Items


Choosing Alchemy Recipe Book will let you go through the hints and
successful recipes for mixing items in the Alchemy Pot of your current
playthrough. They are organized as follows:

All Recipes
Incomplete Recipes
Weapons
Armour
Shields
Helmets
Accessories
Items

The other listings describe various battle information:

Time Spent Adventuring: How long you've been playing the game, in hours and
minutes.

Distance Travelled: How far you have travelled in the game, in miles.

Battles: Number of encounters you have had up to your current point
Monsters Defeated: Number of monsters you have killed
Monsters Intimidated: Number of monsters that have fled from scaring them off
Victories: Battles won
Times Fled: How many times the party has ran away
Times Wiped Out: How many times the party has been killed
Total Gold Obtained: Gold obtained from battles up to this point

Highest amount of damage done in 1 turn.

---------------------------------------

Alchemy Pot subscreen

For an in-depth explanation of the Alchemy Pot's options, please refer to
that section of the guide.

---------------------------------------

Monster Team subscreen

Choosing this option allows you to modify your monsters you have let
join up. First up are these 3 options at the top (not all are available at
the start of the game):

Team 1 / Team 2 / Reserves

Once you have monsters in a team, press the circle or X button over any
of the above options, then press circle or x again when the cursor is over
the monster you want to do something with. You'll see three options (two if
you select a monster from Reserves):

Switch members: Swap the monster with one of the monsters in Reserves.

Place in reserves: Put the monster in Reserves without replacing it.

Set free: Release the monster to the world. It will return to where it can
be found on the overworld to get again later if you choose to.


-----------------------------------------------------------------------------


/=======================/
| (I-D) Battle Commands |
/=======================/


When entering a battle, you are greeted with 4 commands. They are:

**Fight
Flee
Intimidate
**Tactics

Intimidate is a new command for the series. What is does is a party member
will try to scare the enemies off, avoiding a fight. If the monsters
are weak enough compared to the character, they will run off. There is
a chance that any monster that via Intimidation can drop an item.
You have a higher 'chance' of getting dropped items via Intimidate. I
believe this is so because you can only get 1 item dropped per group of
monster when you fight them, but every monster that gets intimidated has
a chance of dropping an item.
For example: Say you fight 1 Slime + 2 Slimes + 3 Slimes as separate
groups. If you fight them, each group has a chance of dropping an item.
That's 3 chances. If you use Intimidate, all 6 Slimes have a chance of
dropping an item if they all run off. Thus, your 'chance' of getting a
dropped item is increased from 3 to 6, but the 'probability' is likely
the same whether you killed the Slimes or used Intimidate.
If you are trying to stock up on certain items, (successful uses of)
Intimidate should get you an item faster than fighting them due to the
increased number of chances of an item being dropped.


After choosing Fight, these commands show up:

Attack Ability
Spells Items
Defend Psyche Up

Attack: attack an enemy with your equipped weapon.
Spells: cast a spell.
Defend: take 50% damage, but can't do any other action.

Ability: use a skill the character has learned from skill points.
Items: use an item from your personal inventory, or change equipment in
the character's inventory (such as weapons).
Psyche Up: Build Tension to the next level.


-----------------------------------------------------------------------------


/================================/
| (I-E) General Game Information |
/================================/


As the title states, this is general game info that can be helpful
for new players to the game/series on how to do various things that are
useful to know when playing.


-----------------------------------------------------------------------------


/===================/
| (I-E1) Characters |
/===================/


Here is what the manual has to say about each character:

Hero: A royal guard who had to leave his kingdom when a curse was placed upon
it. Through his training as a royal guard, he is proficient with
swords, spears, and boomerangs.

Yangus: A former bandit with a rather strange accent. An unexpected turn of
events brought you together, and now Yangus treats you as his trusted
"guv". He is a physically powerful man who favors axes, clubs, and
scythes in combat.

Jessica: The only daughter of an aristocratic family from a small village.
Something of a tomboy, she is constantly arguing with her mother but
is respected by her fellow villagers. She is a budding sorceress
who is adept not only at casting combat spells, but at wielding
short blades, whips, and staves as well.

Angelo: A Templer knight who has sworn an oath to protect his abbey. He
seems to be far more dedicated to gambling and beautiful women than
to the church though, so he is somewhat scorned by his fellow
Templars. Still, he is quite competent with swords, bows, and
staves and is capable of casting a variety of recovery spells.

Trode: Your odd-looking traveling companion. Despite his outward appearance,
he speaks with a royal tone befitting a king.


-----------------------------------------------------------------------------


/===============/
| (I-E2) Skills |
/===============/


A new method of gaining abilities to the Dragon Quest series, the skill
point system is a debatable improvement to what Dragon Quest 6 and 7 used
(I prefer this method, 6 and 7 were too clunky and user unfriendly).
As each character levels up, he or she will start gaining skill points
that can be allocated to five different skill areas. Each character has 4
weapon-based areas, and a 5th "general" attribute. The Hero and Yangus will
not start gaining skill points until they reach level 4. Jessica and Angelo
will start gaining skill points when they level up after joining the party.
Although it would be nice, you cannot powerlevel a skill and max out
right away. After a point, you will only be able to add 2 points to a skill
once it becomes a certain amount. Not until a character reaches level 38
can a skill finally receive 100 points.
In order to use a skill, the character must have that weapon type
equipped (not that big of a hassle with 12 item slots). Each type of skill
area are as follows:

Hero

Swords
Spears
Boomerangs
Fisticuffs
Courage


Yangus

Axes
Clubs
Scythes
Fisticuffs
Humanity


Jessica

Knives
Whips
Staves
Fisticuffs
Sex Appeal


Angelo

Swords
Bows
Staves
Fisticuffs
Charisma

Please refer to the Skill List section to see what abilities are learned
for each skill, and the number of skill points needed to learn a particular
skill.


-----------------------------------------------------------------------------


/===================================/
| (I-E3) Churches / Saving the Game |
/===================================/


In order to save your game, you must go to a church. Some other
people act like a church, however. When you talk to the person, the options
to choose from are as follows:

Confession (Save): Saves the game. You will be asked which Memory Card you
want to save to, and then if you want to keep playing or
not.
Divination: Find out how many experience points each character needs in
order to reach the next level.
Resurrection: Bring a fallen party member back to life. The cost relates
to the current level of the character.
Purification: Unpoisons a character with Poisoned or Envenomated statuses.
Benediction: Unequips a cursed item from a party member. Does not destroy
the item.
Nothing: Cancel.


-----------------------------------------------------------------------------


/====================/
| (I-E4) Day / Night |
/====================/


As in Dragon Quest 3-5, time passes in this game. Unlike the earlier
games, time passes while outdoors on the overworld and while outdoors in
towns. Time also now passes while standing still. Some places are open
only during day, some at night. Some people say different things at day than
night as well.
There is neither a Day/Night spell nor Darkness Lamp in this game to
change times. However, you can change time at inns.
During daytime, you can select Stay overnight to sleep until the
next morning, Rest until evening, or Cancel.
During nighttime, you can only choose Stay overnight to sleep until
morning or Cancel.


-----------------------------------------------------------------------------


/======================/
| (I-E5) Storing Money |
/======================/


In a handful of places, you can deposit your money at the Gold Bank, in
1,000 increments. The point of the Gold Banks are that if your party is
defeated in battle, you lose half of the Gold you have. Money stored in
Gold Banks is not affected.
Speak to the person at the bank, and you can choose to:

Deposit
Withdrawal
Leave


-----------------------------------------------------------------------------


/===============/
| (I-E6) Casino |
/===============/


A staple of many Dragon Quest games, there are two casinos in Dragon
Quest 8. Out of the two casinos are three games you can play: Slot Machines,
Bingo, and Roulette.
Casinos run on tokens. In order to get tokens (generally), you have to
buy them with gold. The only prizes to all three games are tokens, but you
can trade in tokens for items in the casinos. Many lucrative prizes can be
received from the counter at casinos. Roulette is the fastest way to rake
tokens in, but it is not available until much later in the game than Slots
and Bingo are.


-----------------------------------------------------------------------------


/================/
| (I-E7) Tension |
/================/


A new command in battle, the Tension system can change a battle
dramatically if used correctly. In a battle, select Psyche Up to build
Tension.
The first time Tension is built, you gain +5 (to some stat/s) that makes
attacks and many skills and spells more effective, in damage/healing/amount.
You can keep building Tension. The first buildup is +5, then +20,
then +50, and finally +100.
+5 through +50 will not fail. +100 has a chance of failing. Just keep
trying when it is available, and you will eventually reach it.
When +100 is reached, the character's body will glow pink from reaching
Super High Tension. +50 is the maximum Tension level at the start of the
game.
As to when you can get up to Super High Tension, I am not sure. When I
initially wrote this, I would stop at +50 until after I got the ship. The
time after (during my solo Hero game attempt), Jessica went up to +100 as
soon as I got her, at level 9. Yangus was dead, though. The Hero was able
to go up to +100 as well.
You can lose any built up Tension in various ways. Such ways are:
winning a battle (it does not carry over to the next), and being hit by
the status ailments of Asleep, Paralysed, Cursed, Dead, being knocked off
your feet (usually from a Warcry or leg sweep from an enemy), or when an
enemy is 'enveloped in a wave of ice'.
Although you may think it due to the sound effect, you *do not* land
a critical hit when at +50 or +100. Building up to +50 and then attacking a
Metal-family monster can still miss like any regular attack.
For the complete list of what spells and skills are affected by Tension,
please refer to those lists in the guide. All skills and spells with an
asterisk (*) before its name means that it becomes stronger with built-up
Tension.


-----------------------------------------------------------------------------


/========================/
| (I-E8) Status Ailments |
/========================/


The bane of probably every RPG, status ailments, are of course present
in this game. Here is the list of them, what they do, and what you can
cure them with (note that some Accessories can prevent some status ailments):

/===========================================================================/
| Asleep: Incapacitates a party member, no action can be done. Removes any |
| stored Tension. Eventually wears off during a battle. |
| Cures: Wears off after a battle, Greater Panacea, Tingle spell. |
/===========================================================================/

/==========================================================================/
| Confused: Character becomes uncontrollable, not knowing friend from foe. |
| Can attack party members. Eventually can wear off during a |
| battle, or can lead to other status ailments, such as |
| Paralysed. |
| Cures: Wears off after a battle, physically attacked in battle, |
| Greater Panacea. |
/==========================================================================/

/==========================================================================/
| Paralysed: Character is unable to act, no action can be done. Removes |
| any stored Tension. If all living party members are |
| paralyzed, you will *not* get an instant game over, like in |
| previous games. Eventually wears off during battle. |
| Cures: Wears off after a battle, Moonwort Bulb, Rose-Wort, Moon's Mercy, |
| Lesser Panacea, Greater Panacea. |
/==========================================================================/

/=========================================================================/
| Dazzle: Character is temporarily blinded, and has a hard time hitting a |
| target with attacks. Eventually wears off during battle. |
| Cures: Wears off after a battle, Greater Panacea. |
/=========================================================================/

/==========================================================================/
| Fizzle: Character has been silenced, and cannot cast spells. Eventually |
| wears off during battle. |
| Cures: Wears off after a battle, Greater Panacea. |
/==========================================================================/

/===========================================================================/
| Poisoned: Character receives damage while walking around outside of |
| battle. Does not wear off. |
| Cures: Antidotal Herb, Strong Antidote, Special Antidote, Lesser Panacea, |
| Greater Panacea, Squelch spell, Purification from a church. |
/===========================================================================/

/===========================================================================/
| Envenomated: Character receives damage while walking around outside of |
| battle, and receives damage after each round in battle. |
| Very dangerous. Does not wear off. |
| Cures: Antidotal Herb, Strong Antidote, Special Antidote, Lesser Panacea, |
| Greater Panacea, Squelch spell, Purification from a church. |
/===========================================================================/

/==============================================================/
| Cursed: Character loses a turn. Removes any stored Tension. |
| Cures: Wears off after a lost turn, Greater Panacea. |
/==============================================================/

Note: there is a different "Cursed" ailment, which is received from equipping
certain equipment. The only way to remove it is by going to a church and
paying for Benediction. The Hero cannot be cursed in this way.

/========================================================================/
| Dead: Character has 0HP, and is "dead". Cannot do anything in battle. |
| Does not wear off. |
| Cures: Yggdrasil Leaf, Angel Cheese, Zing spell (50% chance), |
| Kazing spell (100% chance), use of the Staff of Resurrection, |
| Kerplunk spell, Resurrection from a church. |
/========================================================================/


-----------------------------------------------------------------------------


/=====================/
| Part II-Walkthrough |
/=====================/


-----------------------------------------------------------------------------


/================================================================/
| (II-A) The Journey Begins |
/----------------------------------------------------------------/
| Quick Summary |
| |
| 1-Fight Slimes while taking a break, then head to Farebury and |
| meet Kalderasha and his daughter Valentina to learn of your |
| next destination. |
| 2-Explore around the Farebury area for some helpful items. |
| 3-Enter the Waterfall Cave and beat the boss. |
| 4-Return to Farebury and head off for the next destination. |
/================================================================/


After naming the Hero and watching the new intro added to the game, the
game will start with the current party: you, Yangus, and Trode are taking a
rest, and your pet mouse, Munchie, is seen running through the grass and
back to your pocket. Yangus calls out to you, so get up. You can pick up
the barrels near you with the X or L3 button, then throw them with another
press. Nothing is in these barrels, but remember that you can break them
when you get to town.
Talk to Yangus (either get up to him and hit the X or L3 button).
After Yangus and Trode have a 'friendly' conversation, Trode asks if you
have seen the princess, and you are attacked! Let's fight.
If you don't know what the commands are, please refer to the 'Battle
Commands' portion of Section I.
First off, Yangus is set to manual control by default in this version.
You do not have to, but in every Dragon Quest game I have played since AI
was introduced, it has annoyed me. Even in games after Dragon Quest 4,
where the AI is supposedly "good", it still pisses me off. Manual all the
way for me.
The Hero is always controlled manually, but the other characters are
selectable in their control. If you want to switch another character's
tactics, choose Tactics and then either option (you are choosing between
'Yangus' and 'all' with those options.
Afterward, fight and kill the lovable Slimes. One should drop a chest,
containing a Medicinal Herb. A white horse will walk by, Princess Medea,
and Trode is relieved and hugs her. Before thinking bad thoughts, just go
with it for now. The title sequence will start as the party walks to
Farebury. Trode smiles at townspeople as he walks by, but does not get one
returned.


/======================================================================/
| (II-A1) Farebury |
| My level: 1 |
/----------------------------------------------------------------------/
| Inn: $3 per person / Church: yes / Items to find: 28 + 1 |
/----------------------------------------------------------------------/
| Weapon Shop |
| |
| Cypress Stick $10 |
| Oaken Club $110 |
| Giant Mallet $240 |
| Copper Sword $270 |
| Boomerang $420 |
/----------------------------------------------------------------------/
| Armour Shop |
| |
| Bandit's Grass Skirt $35 |
| Wayfarer's Clothes $70 |
| Leather Armour $180 |
| Leather Shield $70 |
| Leather Hat $65 |
/----------------------------------------------------------------------/
| Item Shop (guy in orange turban) |
| |
| Medicinal Herb $8 |
| Antidotal Herb $10 |
| Chimaera Wing $25 |
| Plain Clothes $30 |
/======================================================================/


Upon entering Farebury, Trode wants to find a man by the name of
Master Rylus about breaking the curse on him and Medea, who was preparing to
marry the Prince of Argonia, until Dhoulmagus appeared and cursed them.
Trode will then ask if you will go and find Master Rylus. It doesn't matter
how you answer. Now you can move about town, and Yangus goes with you.
Let's snoop around town and see what free stuff there is to find first!
Walk over to the side of the item shops on the ground floor. You should see
two pots. Walk over to them and press the X or L3 button to pick one up,
then press X or L3 again to smash it. Nothing is in these pots, but now that
smashing pots is easy, let's actually find some items.
Still on the ground floor, walk past Trode and to the building that
recently burned down. Next to the inn are two barrels. Break the one at
the corner and you will find 4 gold inside! The other one has nothing.
Enter the inn.
Ignore the pots in the corner, and go upstairs. Once upstairs, you
should find some goodies. Open the cupboard in the corner (press X or L3
when up to it), and you will find Holy Water. Open the next one to score
Plain Clothes. Inside the chest is a handy Chimaera Wing. In the cupboard
to the left of the chest should be a Cypress Stick. Search the bags on the
side of the room opposite the chest, and you should snag an Antidotal Herb
and a Medicinal Herb. Now exit the inn.
Across from the inn is the armour shop, but don't buy anything there
yet. Instead, follow the walls of the inn to find another door to enter it.
Behind the counter, sift through the bag on the wall to find 3 gold.
Exit the inn again and enter the house to the left of the armour shop.
In here, open the dresser in the corner to find another Antidotal Herb, then
break the barrel in the corner for 5 gold. Now leave the house, turn right,
and climb the stairs to the second floor of town past the lady in the red
dress.
On the second floor, go straight ahead first and around the corner of
the building. Break the pot to find another Medicinal Herb. Now go back to
the stairs and take a left until you see three barrels against a wall.
Break the first one to receive 2 gold, and the second one for yet another
Medicinal Herb. Now turn around, and go around the corner of the building
and enter the door.
Inside the house, go straight across to the bedroom and open the
dressers on the left wall. The first one should have 20 gold (nice)! No
more items in here, so leave the house and turn right, then go left between
the next two buildings, and enter the red door on the left to enter the
tavern.
Inside the tavern, the music playing should sound familiar to anyone
who has played the remake of Dragon Quest 3 (on the Super Famicom and the
Game Boy Color). Look to the upper-right and you should see three barrels.
The third one has an Antidotal Herb inside. Walk up to the bar, and a
cutscene should start.
Kalderasha will be drinking away his sorrows..about Master Rylus! After
the cutscene, talk to Kalderasha. Another cutscene will start, with a
townsperson running in and telling everyone that a monster is in town. Exit
the bar, turn left, then go around the left corner, and enter the door ahead.
Once again in the tavern, break open the barrels you see behind the counter.
The one in the corner has 10 gold inside. Exit the bar again, and walk
straight ahead until you spot a door on your right, and enter.
Go forward to the two pots past the sink. The one nearest to the
corner has 8 gold inside. In the bedroom, search the cupboard away from the
corner and pocket more Plain Clothes, then leave the house.
Turn to the right, then left at the building. You should see a well
and the door to the house is locked. Remember where this house is, and go
down the well (hit X or L3 when up to it). In the well is a chest with a
free Leather Shield! Equip it on the Hero.
If you aren't sure how to, note that most items (except healing Herbs)
go into the Item Bag when you find them. To find and equip the Leather
Shield, press the circle button, select Items, then go down to the Item
Bag. Choose View Bag's Contents and move the cursor to the Leather Shield,
hit circle or X, choose Transfer, then select to give the item to the Hero
and choose a blank spot. Finally, the game will ask if you want to equip
it now, so pick Yes, and voila. Now leave the well, turn to the right, and
go between the wall and building.
To your left is the town church. Before entering, walk around the right
side of it and to the back. Bust open the pot in the corner to receive a
Seed of Defence. Save this item for later.
Enter the church and walk to the door in the upper-right area. Walk
around to the right and break the pot you find to nab another Medicinal
Herb. Turn around, then enter the door ahead. Ignore the pots, and open
the dresser. Inside is a Pot Lid. Equip Yangus with it. Don't bother with
the treasure chest right now, it is locked.
If you go up the stairs and to the top of the church, there is a paper
laying on the ground, the Thief's Key Recipe. If you read it, you will
receive the first of many recipes in this game for the Alchemy Pot. Since
this guide has all of the recipes anyway, and the Thief's Key Recipe does
not count as an item in the town, this (and all other recipes) is not a
necessary object to get. I do not think you have to talk to the guy that
places recipes in a couple of other areas, either; I found them anyway.
You definitely *do not* have to pay him in order for the recipes to show up.
They will show up later on by themselves for free. Save your gold. Leave
the church via the front door.
Run through the 'tunnel' or to the opposite end of town (past the
conveniently placed man in purple that is blocking the center stairs), and
go back to the ground floor of town to see what all the monster brouhaha is
about. Once on the ground, run into the tunnel to where the item shops are.
Another cutscene starts, with townspeople throwing rocks at the
'monster', Trode. After a few rocks are thrown, the horse stands between
Trode and the confused townspeople. The party will then leave town with
jeers from the citizens.
Outside, Trode asks if you saw Master Rylus. Answer any way you like.
Trode is shocked to find out that Master Rylus is dead, killed by Dhoulmagus.
Just as the party is about to leave, a young girl's voice asks you to
wait. She talks about seeing a dream of monsters in town, then introduces
herself as Kalderasha's daughter, Valentina. After inviting you to her
house (the one by the well that was locked), she departs.
Back in town, go to her house. Before waking Valentina up, sneak
around for items. Downstairs in the dining room, open the cupboard on the
right for 4 gold. Break the pot to the left of the sink and take the
Medicinal Herb. Smash the barrel in the corner for 7 gold. Now speak to
Valentina.
Valentina will ask if you will help get her stolen Crystal Ball back.
Tell her to start the story from the beginning, then her father will walk
in, then go upstairs. She will then ask if you will find a real Crystal
Ball for Kalderasha. Answer Yes. The Crystal Ball is in a cave to the
south, behind a waterfall. Now leave, go to the church, and save (select
the top option). Since it is nighttime, speak to the nun to save at this
church (during the day, talk to the priest), then leave town via the back
door (by the inn).
Before heading out, you should have found 25 (the Thief's Key Recipe
does not count) of the 28 items in Farebury. If you have, you should have
these items in your inventory, (not counting the Hero and Yangus's initial
equipment) and 116 Gold:

Medicinal Herb x6
Antidotal Herb x3
Seed of Defence x1
Holy Water x1
Chimaera Wing x1
Cypress Stick x1
Plain Clothes x2
Pot Lid x1
Leather Shield x1

If you have all of these, you have cleaned up Farebury as much as you
can up to this point.
Make sure the Leather Shield is equipped to the Hero and that Yangus
has the Pot Lid equipped, then leave Farebury from the back, next to the
inn.
After you exit town, Trode will tell the Hero and Yangus to stay at the
Inn. It is free this time. In town during the day, you can go to the
weapon shop in Farebury. If you are going to use spears for the Hero, buy
one more Cypress Stick and sell the two Plain Clothes. See that Boomerang
being sold for 420 gold? That's the next item to buy. Don't worry, it will
not take as long as you think to get that much money.


-----------------------------------------------------------------------------


/==========================================/
| (II-A2) Preparing for the Waterfall Cave |
| My level: 1 |
/==========================================/


Monsters found in this region:
#001 Slime
#002 Candy Cat
#003 Lips
#004 Dracky
#005 Satyr
#006 Capsichum
#007 Bunicorn
#009 Firespirit
#012 Bubble Slime
#013 Dancing Devil


Welcome to the overworld! You do not have a map yet, so try not to
get lost. Hopefully my directions will keep you on track.
Your first destination is the Waterfall Cave, but let's wait and find
some goodies and buy that Boomerang first. For now, turn right and walk
north along the right mountain path.
Very shortly, you will see a green dinosaur holding an axe standing
around. Do not approach him at this time, he will destroy you. Keep running
along the right wall (the green dinosaur guy will start running towards you
when you get close enough, don't let him catch you!) until you see a chest.
Open it and take the Seed of Life. Save this for later and run back to
town while avoiding the visible monster. After a certain distance it will
go away. Fight around town until Yangus and the Hero reach level 2. Use
Medicinal Herbs or stay at the inn if you get really injured.
Once you are level 2, head west from Farebury, running down the road.
A fork in the road leads to the right, which is where the party took a rest
at the beginning of the game. Keep going ahead, past that area. When the
road starts curving to the south (watch your compass), keep running straight
ahead off the road. Behind a tree should be another treasure chest, this
one holds Boxer Shorts, armour for Yangus to equip.
Now either run back to Farebury, or if you are in dire health, use that
Chimaera Wing to warp back. When the Hero reaches level 3, he should learn
the Heal spell, which will help. Reach level 3, stay at the inn, either
sell Yangus's old armour (or keep it later for a mix, but you will get
another one later), save your game at the church, then exit Farebury from
the front.
Head towards the Waterfall Cave by simply following the road. When
you hit a T-intersection, you should see the waterfall straight ahead.
Don't enter the Waterfall Cave yet when you get to it. Instead, go around
the western side (avoid the Slime Knight, a little knight riding a green
slime) of it to the back of the waterfall, and you should see a road going
to the top. Run up there and enter the house.
Inside, peek through the bags hanging on the wall. One should have a
Seed of Agility, and the other some Holy Water in them. Save the Seed of
Agility for Yangus when you are at a save.
Speak to the man, and he will ask if you can do a favor for him.
Answer with Yes, and he will then ask you to find a bag of his, which is
lying under a red tree. Let's fetch this item for him. Leave his house and
face east. You should see the red tree in the distance.
To get to the red tree, head back to Farebury and go east, then south
through the forest, and finally east again at the road. You may spot a
treasure chest while walking south, but you cannot open it yet. Don't worry
about it until later. You will then be able to get to the tree and you'll
find the Tool Bag under the red tree.
Before running back to the house on top of the Waterfall Cave, go south-
southeast of the red tree and open the treasure chest waiting there, with 82
gold inside. Now head back to the man's house.
You should be reaching level 4 by now (or already), and the Hero and
Yangus will start getting skill points when they level up. You can build
up points however you wish, but I build my characters a certain way that
fits my play style, after about five playthroughs of the game. Choose to
level up your skills however you wish (refer to the Skills List section to
look over what skills you learn). I build up the Hero's boomerangs and the
axes skill for Yangus.
For the Hero, I give skill points to boomerangs until he learns the
Power Throw ability at 18 skill points, and for Yangus I use axes until the
level cap starts kicking in (around level 14). Swords aren't that great for
the Hero in my opinion, and I use spears against bosses and that's it.
Boomerangs are my main weapon for the Hero, so it gets priority first in
building up skill points. After learning Power Throw, I tend to get the
spear skills out of the way, learning these abilities:

3 skill points: Attack +5 when equipped with a spear
7 skill points: Mercurial Thrust
12 skill points: Thunder Thrust
18 skill points: Attack +10 when equipped with a spear
25 skill points: Multithrust

Multithrust is what I tend to use against bosses with the Hero. If
you would rather use something else, or another skillset, go ahead.
As for Yangus, his club skills are more or less useless. Not many of
his scythe ones are very helpful either. His axe ones, such as the Hatchet
Man and Executioner (for killing Metal monsters), Helm Splitter (attacks an
enemy and reduces its Defence by half), and Axes of Evil (0MP group-hitting
attack) get used infinitely more often than his club and scythe skills.
Right before Axes of Evil is learnable, the level cap kicks in. I give
him 2 points towards axes at each level, then I give the extra skill points
to Humanity. With 4 skill points, he will learn Whistle, which instantly
puts you into a fight. At 10 skill points, he learns the Heal spell. At 16
skill points, he learns Nose for Treasure. Nose for Treasure tells you how
many items are in an area, but if you are using this guide then you don't
really need that ability for now. The choice is yours.
Back at the man's house, speak to him and he will notice Munchie, and
give you eight pieces of Plain Cheese for finding his bag. These sell for
25 gold apiece, which right now is worth more than the item's effect in
battle (Munchie spews fire, which does less than 10 damage to enemies). In
fact, none of the cheeses are useful as items, in my experiences. Only two
kinds I bother with in this guide, and that is to make a weapon that you may
not even want to make nor need, and the other is to sell for money. If
someone knows some super, extremely helpful use to any of the cheeses, then
by all means e-mail me, and I will praise cheeses in this game. Until then,
they are not useful items nor worth the mixing time.
Run to Farebury and sell the eight pieces of Plain Cheese. You should
have enough gold to buy a Boomerang (420 gold) now. Do so and sell the
Hero's Soldier's Sword, as you will get a free Copper Sword in the Waterfall
Cave.
Walk outside and try out your Boomerang until the Hero and Yangus reach
level 5, then buy about 7 Medicinal Herbs for Yangus, 4 for the Hero, and try
to have about 5 Antidotal Herbs in the bag.
After saving the game, use that Seed of Agility on Yangus. Save again
if he gets a 2 point bonus, reset if he gets only 1. Yes, it takes awhile
to start the game back up again when resetting the PS2 (quick reset would
have been nice), but getting the most out of seeds is worth the time. I
have never gotten a 3 point bonus from Seeds of Strength, Defence, and
Agility, only 1 or 2. So if it is possible, that would be best to go for,
but considering that I have gone through this game nine times and have never
gotten a 3 point bonus for those seeds ever, it likely is not worth the time
trying to get the 3 point bonus for each of those seeds along with the Seed
of Wisdom (which I have gotten a 3 point bonus from...twice). Now it is
time to enter the Waterfall Cave! You should know how to get there by now.


-----------------------------------------------------------------------------


/============================/
| (II-A3) The Waterfall Cave |
| My level: 5 |
/============================/


Monsters found in this cave:
#001 Slime
#004 Dracky
#009 Firespirit
#010 Mischievous Mole
#011 Mecha-Mynah
#012 Bubble Slime
#013 Dancing Devil
#015 Skipper
Optional: #022 Hammerhood
Boss: #261 Geyzer


Level 1-Upon entering, there is only one way to go at first, so head forward
until you see a treasure chest and open it. Now you have the map.
Press the square button to view it. Please note that this (and most
caves in the game) do not follow the compass very well (such as 'up'
not really being 'north'), so I will refrain from using cardinal
directions for the caves that do not go with the compass.
From the chest with the map inside, turn to the right and run over
to the three chests you should see. The far right one has a
Chimaera Wing inside. The two on the left hold a Medicinal Herb and
a Leather Hat inside them. Since Yangus already starts with one,
equip it onto the Hero and put his Bandana in the bag. Look at your
map and head for the stairs going down.
Level 2-Follow the path through the large center room and talk to the
sleeping monster. You must answer his question with Yes to move on.
If you talk to him again, and answer with Yes again, you can fight
him. You do not have to if you don't want. You'll get 22
experience points for beating him (you can only fight him once),
which can help you get to level 6 before the boss of the dungeon.
Either way, once you reach a T-intersection, head left first
(towards the arrow on the map, instead of the downward staircase).
Talk to the Slime hopping about if you want; you won't fight it. At
the end of the tunnel, you will be on Level 1 again.
Level 1-Open the chest containing a Copper Sword. Put it in the Hero's
inventory, then walk back to Level 2.
Level 2-Walk past the Slime and take a left at the T-intersection going to
the downward stairs and take them down to Level 3.
Level 3-Hear the eerie music change? This means you are on the bottom/boss
floor of the dungeon. Walk up to the Crystal Ball, heal up, then
hit the X or L3 button. Try to take it, then answer Yes to the
monster's question. It's time to fight a boss!

---------------------------------BOSS FIGHT----------------------------------
---------------------------------BOSS FIGHT----------------------------------

/==================================================/
| |
| Battle actions: Attacks, raises a Cursed Mist to |
| make characters lose their turn, |
| claw attack, casts Sizz |
/==================================================/

This guy isn't too tough, but he can be if you are unprepared or just
unlucky. His Cursed Mist attack is used on both the Hero and Yangus. The
Hero won't get cursed though, only Yangus can, so use this to your
advantage. His Sizz spell can do about 15 damage to both party members, so
you will want to heal whenever either character falls or is about to fall
under 20HP.
First off, equip the Copper Sword to the Hero. Boomerangs and other
group/all enemy-hitting weapons cannot do critical hits, which are helpful.
Try out the Psyche Up command for the Hero, and attack with Yangus
until either character falls below 20HP. Using Psyche Up to build Tension
in this fight with Yangus can be a waste of time, since if he is cursed with
the Cursed Mist, he loses all built-up Tension. Because of this, use Yangus
to attack and heal with Medicinal Herbs.
After 3 uses of Psyche Up without attacking, defending, or using a
spell/ability that can use Tension, the Hero will have 50 Tension. Right
now, this is the maximum, so attack Geyzer with the Hero when you have 50.
If you must heal with both characters, have the Hero use a Medicinal Herb
instead of the Heal spell (it uses Tension to heal more HP, while using
items never uses up Tension).
Getting to 50 Tension and attacking with the Hero twice, and a couple
more attacks (or another buildup of 50) should be enough to do Geyzer in and
win the battle. Geyzer has about 180 HP (I beat him at 192, doing 11 on the
last hit). Geyzer will give you 107 experience points, 108 gold, and drop a
Seed of Strength. After beating him, Geyzer will look into your past, and
see the thorns surrounding Trodain..

---------------------------------BOSS FIGHT----------------------------------
---------------------------------BOSS FIGHT----------------------------------

Take the Crystal Ball, save the Seed of Strength, and either walk out
of the cave or have the Hero cast the Evac spell (learned when he reaches
level 6), then head back to Valentina's house in Farebury. Remember to
re-equip your Boomerang! Also put excess Medicinal Herbs (I usually keep 2
or 3 in each character's inventory early in the game) into the bag.
Back at the house, walk up to Kalderasha, then after the conversation
with his daughter and waking up, run downstairs. He will look into the
Crystal Ball and see a man at a gate south of town. The same man that killed
Master Rylus, Dhoulmagus. Now you know your next destination...south! Save
your game at the church.


-----------------------------------------------------------------------------


/=================================================/
| (II-B) The Plight of the Sexy Redhead |
/-------------------------------------------------/
| Quick Summary |
| |
| 1-Travel to Alexandria and get Bangerz to join. |
| 2-Enter the Tower of Alexandra, reach the top |
| and meet Jessica. |
| 3-Return to Alexandria to see Jessica leave |
| town. |
| 4-Go to Port Prospect and help Jessica out. |
| 5-Sail to Peregrin Quay, get the Alchemy Pot |
| and Jessica as a party member. |
| 6-Start mixing items in the Alchemy Pot and use |
| the Thief's Key. |
/=================================================/


Monsters found in this region:
#014 Bodkin Archer
#015 Skipper
#016 Drackmage
#017 Beetleboy
#019 Funghoul
#020 Fencing Fox
#022 Hammerhood


Exit Farebury via the front door, where Trode is waiting. After he
finds out it was Dhoulmagus that did Master Rylus in, you are free to move
about. Head south along the road and take a left at the T-intersection.
Follow this road and before the red tree, then take a right onto another
road. You will reach the southern gate Dhoulmagus was seen at. Those pesky
guards that won't let you pass are now mysteriously gone. Maybe Dhoulmagus
isn't all that bad!
Cross through the gate, and then turn right (west on the compass) and
open the treasure chest on the hill. Equip the Slime Earrings to either
character. Then simply follow the road east and you will see the village of
Alexandria on your left. Enter.


-----------------------------------------------------------------------------


/======================================================================/
| (II-B1) Alexandria |
| My level: 7 |
/----------------------------------------------------------------------/
| Inn: $4 per person / Church: yes / Items to find: 11 + 2 |
/----------------------------------------------------------------------/
| Weapon Shop |
| |
| Oaken Club $110 |
| Giant Mallet $240 |
| Copper Sword $270 |
| Boomerang $420 |
| Stone Axe $550 |
/----------------------------------------------------------------------/
| Armour Shop |
| |
| Leather Kilt $220 |
| Scale Armour $350 |
| Scale Shield $180 |
| Medicinal Herb $8 |
| Holy Water $20 |
| Chimaera Wing $25 |
/======================================================================/


Upon entering the village, two little kids will run up and attack you.
Unfortunately before you can show them who's boss, an old lady bops
Bangerz and Mash on the head and tells them to run off, then apologizes.
Enter the house on your right and break the pot next to the sink to
find a Medicinal Herb. Search the dresser away from the corner and
stealthfully pocket the 11 gold you find, then run out of the house and past
the pond to the inn (if you need to stay), or to the pots laying beside the
house next to the inn. In the pot away from the corner is a free Holy
Water. Now enter the house.
Open the dresser on your right and take the Chimaera Wing found
inside. That's all that is in this house, so leave and go to the big house
straight ahead. You can't enter at night, so stay at the inn if you have to.
In this big house, take the first door on the left of the ground floor,
ignore the door in front of you, and take the next door on your left down the
hall, into the kitchen. Break the pot in the corner for 5 gold, and the one
next to it for some Plain Cheese. Now leave the kitchen as if nothing
happened, then go to the entryway and up to the second floor.
On the second floor, take a left and enter the door. Investigate the
cupboard in the corner on your right for some free Wayfarer's Clothes. If
the Hero still has Plain Clothes as his armour, then equip the Wayfarer's
Clothes instead. Now go up the stairs in this room up to the attic. Bust
open the barrel in the corner by the orange maid to snag a Seed of Magic,
and then the barrels along the wall. You should find 18 gold, a Moonwort
Bulb, and a mouse hole. Walk up to the mouse hole and press X or L3. You
will be asked if you want to let Munchie enter. Answer Yes, and let the
antics begin.
With Munchie, run down the stairs and towards the chair with the pink
back on the right. Run up the broom, say hi to the grey mouse, and press
the X or L3 button when Munchie is next to/on top of the note on the desk.
Take Jessica's Letter, then head back up to the mouse hole (run up the
wooden sides of the stairs to get back up top).
The Hero will read Jessica's Letter. It more or less is Jessica
apologizing to her mother that she has to leave and find her brother's
killer. Now leave the attic and talk to Bangerz (the one with the actual
helmet) on your right. Speak to him again and say that you will read the
letter to him. Bangerz does not believe that Jessica wrote it, then asks if
you are telling the truth, and swing open the door to her room and see that
she is not in there. Now Bangerz will say that she must have gone to the
eastern tower, and if he can go with you. You must answer with Yes, or he
will simply beg you over and over to take him with you. After doing so, he
will join the party! Bangerz isn't usable at all, though. Now leave the
house and head over to the weapon/armour shops in town.
If you are going to use hammers for Yangus, you might as well buy a
Giant Mallet. Since I'm using axes, it is time to buy a Stone Axe. If you
can afford it, buy a suit of Scale Armour for the Hero. Also if you can
afford it, buy a Scale Shield for Yangus. If you can't afford them, leave
town and fight around. Both will be helpful for the next few places you are
going to travel to. If you need to sell items, be careful and do not sell
things that you might want to mix later (Cypress Sticks for spears, the
Hero's Bandana, stat-increasing seeds). Yangus's Oaken Club should be fine
and it fetches 55 gold.
Once you have a suit of Scale Armour for the Hero and a Scale Shield for
Yangus, make your way toward the tower east of Alexandria. Skip the visible
monster you should see on your left during the trip, but go north from it.
Near the top-right corner by a tree is a treasure chest with 100 gold
inside. Open the chest, then go to the tower (or go back to Alexandria if
that 100 will help you buy something).


-----------------------------------------------------------------------------


/============================/
| (II-B2) Tower of Alexandra |
| My level: 7 |
/============================/


Monsters found in this tower:
#012 Bubble Slime
#016 Drackmage
#017 Beetleboy
#018 Imp
#019 Funghoul
#021 Healslime
#024 Frogface


Watch out for the Frogface enemies. At low levels, they can be
dangerous if encountered in large groups, due to the demonic face on their
backs, which alternate with the front with every hit done to them. The
easiest way to to take care of these when the party is weak is to build the
Hero's Tension up to 20 (or 50 if you want to be really safe), then
attacking with the Boomerang and have Yangus attack the farthest right one.
If there are small groups of them only, you can switch the Hero's weapon to
the Copper Sword, then have both characters attack and kill the same enemy
each turn instead. Also watch out for Imps, their Cool Breath can do 15+
damage to both party members.
Upon entering the tower, when you reach the door, Bangerz will have you
try to open the door. It won't budge. He will show you the trick to getting
into the tower, then run home. Run through and up the stairs.

Outer Area: Turn left and enter the wooden double door (the small door to the
right is locked at first).
Level 1: In this room, go down the stairs and to the door.
Outer Area: Walk up to the chest and take the map, then follow the right
wall of the tower to a set of stairs, and go through the smaller
door ahead and to the right.
Level 2: Walk up to the door and press X or L3 to unlock this door. Now go
to the downward ladder and climb to the bottom.
Level 1: Down here are some goodies. Open the chest to receive a Seed of
Agility, a Moonwort Bulb from a barrel, 11 gold from a barrel, 22
gold from the pot, and a Medicinal Herb from the barrel in the
corner. Climb up the ladder and take the ladder going up to the
next floor.
Level 3: Only one way to go right now, enter the door.
Outer Area: Go to the door across the walkway. You can fall off the sides
if you aren't careful. If you do, you'll just have to make your
way back up here.
Level 3: Walk up to either of the faces with blue eyes on the wall, and push
X or L3 to activate the rotating wall. Then head up the stairs to
Level 4.
Level 4: Use the rotating wall to your left, then face right and break open
the pots there. The one in the corner hides a Seed of Strength
inside. The other pot has 7 gold in it. Now use the same rotating
floor (the stairs lead to a dead end), then the one on the other
wall, and the next one on the left from there. Turn to the left
and break the barrel away from the corner to find a Medicinal Herb.
Now take the stairs going to Level 5.
Level 5: Either walk to the stairs, or use the rotating wall (they are fun at
airports!) and take the stairs going up to Level 6.
Level 6: Follow the pathway and use the rotating floor at the top of the
room. On the left side is a pot with an Antidotal Herb inside, and
the chest on the right contains a Scale Shield to give to the Hero.
Then use the rotating floor and continue along the path to the left
to another staircase.
Level 7: Walk up to the statue, then Jessica will appear. Hellooo nurse!
Oops, she mistakes you for her brother's killer, and tries to roast
you! The statue will tell her to wait and show what really
happened. Jessica's brother, Alistair, visits the statue, and is
greeted by Dhoulmagus. He tries to pull out his sword but is
unable to, as Dhoulmagus paralyzes Alistair's entire body, then
approaches him. Dhoulmagus walks up to the helpless Alistair and
promptly impales him with his sceptre.

Jessica is overtaken by grief; talking to her won't bring her out of it.
Walk towards the stairs to Level 6, and Jessica will apologize for her
actions. Go ahead and cast Evac or leave the tower. Return to Alexandria,
rest at the inn, and go into the big house in town.
In Jessica's house, go upstairs and you will see Jessica getting into
an argument with her mother, Rosalind. Despite her mother's wishes, Jessica
changes into her adventuring clothes and starts her search to avenge her
brother's murder. She says her goodbyes to Bangerz and Mash, then leaves.
Before you leave, enter her room and be a pervert. Check her dresser
upstairs and steal the clothes she was wearing when you first met, Jessica's
Outfit. Save the game at the church and leave town with your head held
high, proud of your prize!


Monsters found in this region:
#014 Bodkin Archer
#016 Drackmage
#017 Beetleboy
#019 Funghoul
#020 Fencing Fox
#022 Hammerhood
#023 Jailcat
#024 Frogface
#027 Spiked Hare
#237 See Urchin
#238 Man o' War
#239 Yabby


Ever wonder what contraption Trode is working on sometimes when you
stay at an inn? You are about to find out very soon. Be careful making
your way to Port Prospect, some of the monsters around here can be pretty
tough. Fight your way through; the money will be useful quickly, and the
boss coming up can be tough under level 11 or 12.
Leave Alexandria and make your way towards the tower. Just before
reaching the tower, the road branches off to the south. Take the southern
road until you can see the beach, and wander off onto the western end of
the beach. Skip the visible Healslime for now and open the chest northwest
of it. Save the Seed of Strength for later, then make your way north back
onto the main road and continue west. Just follow the road and you will
reach Port Prospect. Once you see the stone arches leading to the entrance,
head to the southern mountain going southeast. You should find a treasure
chest containing a Seed of Life just east of Port Prospect. After opening
the chest, make your way into Port Prospect.


-----------------------------------------------------------------------------


/======================================================================/
| (II-B3) Port Prospect |
| My level: 10 |
/----------------------------------------------------------------------/
| Inn: $5 per person / Church: yes / Items to find: 14 |
/----------------------------------------------------------------------/
| Weapon and Armour Shop |
| |
| Stone Axe $550 |
| Iron Lance $750 |
| Farmer's Scythe $910 |
| Leather Kilt $220 |
| Scale Armour $350 |
| Scale Shield $180 |
/----------------------------------------------------------------------/
| Item Shop |
| |
| Medicinal Herb $8 |
| Antidotal Herb $10 |
| Holy Water $20 |
| Chimaera Wing $25 |
/======================================================================/


Monsters found:
Boss: #262 Khalamari


Right now, you can only get 5 of the items in this town; the other 6
are not available until after you beat the next boss. So for the time being,
hug the left wall and break the barrels and pots you should see. You'll
find these items there: a Medicinal Herb, a Chimaera Wing, and a Seed of
Wisdom. Enter the inn and you will find Holy Water in a cupboard.
From the inn, walk straight past the shops and break the barrels next
to the fortune teller-looking woman. She can tell you how many skill points
a character needs in order to learn his or her next ability. One barrel
near her has 17 gold inside. Check out the shops. Not much is new, but buy
two Scale Shields, as they will come into use soon. Only buy one if you are
not going to use whips for Jessica.
If you can afford it, buy a Farmer's Scythe and stick it in the bag for
later. If you can't afford it, remember to come back here when you do have
the 910 gold needed to buy one (only buy one if you are going to use axes.
You will get a free Farmer's Scythe a little later in the game, so save your
money if you are not using axes).
There is a woman outside by the wharf that sells herbs for 10 gold each.
She can sell a few different kinds. I've gotten 3 or 4 kinds, but do not
know what other kinds she can sell. As Adam G. (HugDaddy) sent in an e-mail,
she can sell Medicinal Herbs, Antidotal Herbs, and Moonwort Bulbs. I believe
she sold me a Special Antidote, but it could have been a Strong Antidote. I
am not sure what all she sells, so the woman is not listed in the Appendix
section as a place to buy said Herbs.
All that is left to do in town now is fight a boss, but at levels lower
than 11 or 12 it can be extremely tough. If you think you have the mettle,
save your game then walk down to the wharf, talk to Jessica a few times,
answering Yes to the questions asked, and get ready to fight. If you can't
beat the boss, then reset and level up the Hero and Yangus to 11 or 12, then
return to the wharf.
Once you think you are ready, put the Copper Sword in the bag and fill
up both the Hero and Yangus's inventory with Medicinal Herbs, rest at the inn
(if you aren't at max HP and MP), save, then walk down to the wharf and
enter.
Past the stairs going to the roof, you will see Jessica trying to take
a ship south, but the man in the way says no ships can go out. It seems that
whenever a ship leaves, a monster appears and attacks. Jessica will then
spot you as a solution to her (and your) problem.
Bringing you along, she asks the man if the monster is defeated while
sailing, if they can go. The man acknowledges that as a solution, and then
Jessica asks you if you are willing to do so. Reply with Yes then speak to
her again and answer Yes to set sail.
Shortly after the ship embarks, out comes a giant octopus, Khalamari.
After talking to himself, he attacks!

---------------------------------BOSS FIGHT----------------------------------
---------------------------------BOSS FIGHT----------------------------------

/===========================================================/
| |
| Battle actions: Attacks, spews Flame-Breath at the party, |
| mows down the party |
/===========================================================/

Be very careful in this fight, Khalamari is a tough boss, especially for
this early into the game. His Flame-Breath can do more than 30 damage to
both the Hero and Yangus, his regular attack can do over 20, and his mow
down attack hits both the Hero and Yangus for a little under 20 damage.
My strategy to beat Khalamari involves building up Tension at the start,
and healing either character before falling under 25 or 30 HP with Medicinal
Herbs. Alternate between the Hero and Yangus, until a character reaches
50 Tension, then attack with the Hero and use Helm Splitter with Yangus or
Hatchet Man if you are feeling lucky. After unleashing an attack, use the
Heal spell to conserve some Medicinal Herbs.
After the initial attacks, you can either repeat the tactic or have
one character build up Tension to 50 again to attack while the other simply
heals or builds up 5 Tension and casts the Heal spell when it is needed, and
attacking during the rare rounds that both characters are healthy (over
40HP).
Three or four attacks with 50 Tension will do the boss in. Khalamari
has about 375 HP (I beat him at 377, doing 25 on the last hit).
Beating Khalamari nets you 311 experience points, 230 gold, as well as a
dropped Gold Bracer. Keep this item, as it can be used for some mixes.

---------------------------------BOSS FIGHT----------------------------------
---------------------------------BOSS FIGHT----------------------------------

Impressed by your strength, Jessica Albert introduces herself (little
does she know that the Hero and Yangus know more about her than she thinks).
She then asks you to introduce yourself, and Yangus does the talking.
He is Yangus, you are his 'guv'. Jessica then thanks you for stopping the
monster, and now she can go hunt Dhoulmagus down, and will talk to you later.
As the ship lands at its destination, talk to Jessica and answer her
question with Yes. She will see that you also are after Dhoulmagus, then
asks if she can join the party. Answer with Yes and she will join the party
as the third member.
Afterward, Jessica will ask again that you are Yangus's governor?
Yangus will then tell the story of how you both met.
A few days ago, while the Hero and Trode were travelling eastward to
Farebury, Yangus meets them at a bridge and to leave. Trode has some choice
words to say, and they bicker back and forth, until Yangus lunges at you with
his axe. And hits the wooden bridge..
A plank falls out from under him, and you and Trode use him to cross
over. As the bridge is collapsing, the Hero helps Yangus up. Gracious
towards the Hero helping him up, Yangus then calls him 'guvnor' and to always
be there to return the favor. Trode doesn't see the point, and he bickers
with Yangus some more.
Back on the ship, Jessica asks if she should call you 'guv' as well.
Reply with yes or no, and she will laugh, saying Dhoulmagus is somewhere to
the south, then say no more.
Enter the door going into the ship, and look to your left. Break the
barrel and take the Pot Lid, then walk behind the wagon. In the barrels and
pots you should find these items: Medicinal Herb, Seed of Life, and a Seed
of Agility. In the next corner, you will find an Antidotal Herb inside a
barrel. In the last corner, you'll find 12 gold and a Medicinal Herb in
those pots. Now head downstairs.
On the lower floor, turn left and break open the pot for 10 gold. Then
enter the door, open the chest with a Bronze Knife inside, then talk to
Trode. Finally, his contraption is finished, the Alchemy Pot!


-----------------------------------------------------------------------------


/=========================/
| (II-B4) The Alchemy Pot |
/=========================/


What this item does is it lets you mix two items and make something new.
Not just anything can be thrown in, however. Many mixes also require three
items to be thrown in, and the Alchemy Pot can only hold two maximum for
now. Please refer to the Alchemy Pot Mixes List section to see all of the
combinations.
In the guide itself I will share the mixes I make, why, how, and when I
make them. If you are going to play with different weapons than I do, then
please check items you get and buy, and whether or not they can be mixed into
something else. I'll do my best to include equipment from all angles of
playing the game, not just what I do.
To access the Alchemy Pot, press the circle button, select Misc., and
finally Alchemy Pot. You can then choose to throw items in from your
inventory or the item bag. Equipped items cannot be thrown in, unequip them
first. Confirm the items to be put into the Alchemy Pot with the X or L3
button. Pressing the circle button will let you sift through your list of
recipes. Pressing the triangle button will take an item out of the Alchemy
Pot. After selecting the ingredients, press the square button to start the
mix.
If a mix is a dud, the items will pop right back out and you will get
them back (into the first character's inventory with free space). If a mix
will make something, the pot will start to make noises and bounce around.
In order to have a mix finish, you cannot just stand around and wait,
you have to be moving around. After a certain distance walked, the Alchemy
Pot will make a 'ding' sound similar to a microwave.

Some important things to note about the Alchemy Pot:
1-If you go to the Alchemy Pot and the mix is not finished, you will be asked
if you want to remove the items currently in there. Choose Yes to cancel
the mix and get the items back. Choose No to keep the mix going. The
pointer's default is at No.
2-If you do remove the items, any mix you do after will start from the
beginning. If you put two items in, decide to take them out, then realize
you messed up and throw the items back in, the mix starts all over.
3-Once a mix is finished (signified by the 'ding'), you cannot choose to
get the original items back. You have the refined item. You can hit
reset, though, if you saved before the mix was finished.
4-You have to walk or run around to progress a mix. Where you run, however,
does not matter. You can progress a mix while going on with the game, run
in circles in town if you want, hold up on the analog (or get something
for it to rest on), or run in place until the item finishes and mix
something else after.
5-Mixes take different lengths of time to finish. The more the Alchemy Pot
is bouncing around and making bubbling sounds, the closer it is to being
done. Some mixes can take up to 15 minutes of running to complete.
6-When a mix finishes, the item is taken to the first open slot in your
party's inventory, so look at the party leader's inventory first.
7-You can only take what is in the Alchemy Pot out if the wagon is present.
Anywhere that the wagon is *not* present (usually most dungeons), you
have to wait until you are where the wagon is in order to fetch the item.
Running in dungeons will count towards the mix, however.


-----------------------------------------------------------------------------


/======================================================================/
| (II-B5) Peregrin Quay |
| My level: 11 |
/----------------------------------------------------------------------/
| Inn: $6 per person / Church: yes / Items to find: 12 |
/----------------------------------------------------------------------/
| Weapon Shop |
| |
| Bronze Knife $150 |
| Thorn Whip $350 |
| Iron Lance $750 |
| Farmer's Scythe $910 |
/----------------------------------------------------------------------/
| Armour Shop |
| |
| Scale Armour $350 |
| Silk Robe $420 |
| Chain Mail $500 |
| Scale Shield $180 |
| Pointy Hat $70 |
/----------------------------------------------------------------------/
| Item Shop (old woman) |
| |
| Medicinal Herb $8 |
| Antidotal Herb $10 |
| Holy Water $20 |
| Chimaera Wing $25 |
/----------------------------------------------------------------------/
| Item Shop (blonde guy sitting down) |
| |
| Cypress Stick $10 |
| Pot Lid $40 |
| Bandana $45 |
| Hairband $150 |
| Slime Earrings $400 |
/======================================================================/


Don't mix anything just yet, you are about to get an item to make the
Thief's Key, which lets you unlock a few chests that were locked.
Now you have Jessica in the party. I put Jessica in the lead, but she
is rather weak offensively, defensively, and HP-wise at the start (but that
is why I kept those Seeds of Strength, Seeds of Defence, and Seeds of Life).
You can keep her in the third position if you want to play it safer.
But where's the fun in her varying outfits if they are only shown during
battle and cutscenes?! Also remember that Jessica is under manual control,
just like Yangus. Choose however you want.
First off, put three Medicinal Herbs in Jessica's inventory, one of the
extra Scale Shields you bought, either the Slime Earrings or the Gold Bracer
and if you want, Jessica's Outfit. It is weaker than her default armour by 4
points, but otherwise you'll probably never wear it. What's the use in a
prize if it isn't used? Luckily, Jessica won't even wonder why you have her
clothes.
Leave the ship and walk straight to the inn at the end of town. Turn
to your left and talk to the man in black and green to receive a free Iron
Nail. Now let's use that Alchemy Pot!
Put the Iron Nail and a Bronze Knife into the pot. If you got and read
the Thief's Key Recipe in Farebury, you may remember that these are the
ingredients for making the Thief's Key. Let it mix until you hear the
'ding', then look at the Alchemy Pot and receive your item. You can make
two other things with an Iron Nail:

Boomerang + Iron Nail = Reinforced Boomerang

Leather Hat + Iron Nail = Pointy Hat

The Reinforced Boomerang is nice, but you will get another Iron Nail to
make that in the next cave you are going to. The Pointy Hat is buyable at
Peregrin Quay, and the Feathered Cap is better.
While still in the inn, check the dresser by the door. Inside is a
Seed of Magic. Stay at the inn, then head back to the town area.
Hop over to the weapon shop first, and start breaking stuff. You should
find an Antidotal Herb in a barrel and an Oaken Club in a pot. At the item
shop to the left of the priest, you can find a Medicinal Herb in a barrel
there.
Walk around the table to an old woman wearing green. You should find
8 gold in a barrel there.
Go back around the table and go to the three pots. In the left one is a
Leather Kilt. Walk around to where the shopkeeper of the armour shop is, and
a Chimaera Wing is in a barrel there.
Walk to your left to a man with 3 treasure chests. You'll find a Seed
of Defence in a barrel and a Medicinal Herb in a pot. The last 3 items in
town are in those chests by the blonde guy in green.
Go ahead and just walk around in town until the mix finishes. After
the Thief's Key is finished, unequip Jessica's Leather Whip so you can throw
it into the Alchemy Pot along with that extra Scale Shield to make her a
better whip, the Snakeskin Whip.
If you aren't going to use whips for Jessica, then either wait to make
the Iron Lance with the free Cypress Stick and a Dagger you are about to get.
If you aren't going to use spears for the Hero, then throw in a
Leather Hat and Chimaera Wing into the Alchemy Pot to make a Feathered Cap,
then repeat the mix one more time. If you are going to use the same weapons
that I do, then start with the Snakeskin Whip, then Iron Lance, and then two
Feathered Caps.
Once you have the Thief's Key, open the three chests in town. They
contain a Boomerang, 200 gold, and your first Mini Medal. Mini Medals are
traded in for special prizes once you have collected a certain amount of
them. Please read the 'Mini Medals List' section for more details.
After opening the chests, the man will sell items, but nothing is worth
buying at this time. As for the other shops, buy a Bronze Knife for Jessica
if you are going to use those and if you made the Thief's Key. Skip the
Iron Lance, as you can make one for free in a minute. If you haven't bought
a Farmer's Scythe and are using axes, buy one now if you can. Nothing at
the armour shop is worth your money right now, as you will get a free Silk
Robe for Jessica and a free suit of Chain Mail for Yangus relatively soon.
If you are using boomerangs, don't sell the one you just found, as you'll be
upgrading one in a little while.
If you don't have at least 4 Chimaera Wings, get at least that many
from the item shop, then leave town and use one or cast the Zoom spell if
the Hero has it and warp to Farebury.


-----------------------------------------------------------------------------


/===============================/
| (II-B6) Using the Thief's Key |
/===============================/


Monsters found in this region:
#008 She-Slime
#025 Lump Mage
#026 Winky
#028 Chainine
#029 Giant Moth
#030 Dingaling
#031 Jargon
#033 Bullfinch
#037 Scorpion
#038 Morphean Mushroom
#049 Treeface


Don't get too excited; there are only a couple of chests to get with
the Thief's Key that you have seen. Quite a few chests coming up on the
overworld will make use of this item, though.
At Farebury, enter the weapon shop from the back door. In the chests
you will find a Cypress Stick and a Dagger. Putting these two items into
the Alchemy Pot will make an Iron Lance. If you aren't going to use spears,
then either make it anyway to sell, or if you are using knives with Jessica,
give the Dagger to her. Now make your way into the town's church.
In the church, enter the room behind the priest (if it is daytime) and
then go through the next door. Now you can open that chest, and it contains
Mini Medal #002. Walk out of Farebury via the front door.
As soon as you are outside, walk east until you hit the river, then
head south and follow the ridge. You should spot a chest that is locked,
but you can unlock it now. Inside is Mini Medal #003. Now warp back to
Peregrin Quay, save, and get ready to hit reset a couple of times.
If you are following the guide, you should have these status-increasing
items currently:

Seed of Strength x3
Seed of Agility x2
Seed of Defence x2
Seed of Wisdom x1
Seed of Life x3
Seed of Magic x2

You should use the Seeds of Strength, Seeds of Defence, and Seeds of
Life on Jessica. Give Yangus the Seeds of Agility. Try to get +2 for the
seeds, and save when you do (if +3 is possible, then of course save).
Reset when you only get a +1 bonus. For the Seeds of Life, try to get +4
with each. Now Jessica will be a little bit more powerful, with +6 Attack,
+4 Defence (hey, it makes up for her weaker armour if you are using it), and
the +12 HP bonus will really help. Use the Seed of Wisdom and the Seeds of
Magic on Yangus or the Hero, or save them if you wish. Leave town via the
door in the inn.
Head southeast and avoid the visible Brownie. You should see a
treasure chest shortly after it. Unlock the chest with the Thief's Key, and
equip the Feathered Cap to Jessica. Keep her Hairband in the bag as you can
make a better helmet for her soon.
When the Snakeskin Whip is finished mixing, make a second Feathered Cap
by throwing in a Leather Hat and a Chimaera Wing into the Alchemy Pot. Walk
back past the Brownie, then walk northwest (west of Peregrin Quay into the
ruins-looking area.
Watch the southern wall when you arrive and you will spot another
chest. Inside is Magic Water, an item that restores about 30 MP. Save it
for now; you should not really need to use it anytime soon. Continue
westward, then slightly go southwest a ways to a treasure chest in a small
forest. Inside this chest is a Stone Axe, which Yangus already has.
Remember to sell it when you return to town, which I usually do now. When
the Feathered Cap finishes mixing, make one more Feathered Cap, this time
for Yangus. You can also choose to buy a Pointy Hat and mix it with the
Stone Axe to make a Stone Hardhat, which has +15 Defence instead of the +9
from a Feathered Hat if you choose.
Back in town, sell the Stone Axe if you are not going to make a Stone
Hardhat. If you have the money and do not want to wait for the free Farmer's
Scythe, buy a second one now and throw in both Farmer's Scythes to make an
Iron Axe for Yangus. It'll be a little while until you reach the area with
the free one.
When Jessica levels up, I give her points to whips, until she learns
Twin Dragon Lash at 23 skill points, then towards staves for some spells.
The Twin Dragon Lash ability alone (well, along with hitting groups of
enemies with whips being more favorable to me than single enemies with
knives and staves) makes Jessica a worthwhile fighter on single enemies and
even bosses. When I play, she can do the most damage out of all party
members, able to kill some bosses in one attack.
If you'd rather use knives, swords, or staves, then build up her
Knives or Staves skills instead. I personally don't see the point of the
Knives skill; her whips hit groups without costing MP as opposed to single
enemies, her Twin Dragon Lash attack does more damage than she can with
swords anyway, her *two* knife/sword attacks stink, and it is a long time
until you get swords that are actually decent. Staves are inherently weak
until the bazaar, and still only hit one enemy at a time. Staves do teach
a couple of useful spells, though. Go with what you want, then return to
Peregrin Quay, rest and save. Then head back out.
Follow the road and you will reach the next destination, Maella Abbey.
Along the way, if the last Feathered Cap is finished and you do not want to
make the Iron Axe (and when all your equipment mixing is complete; you may
want to make that Iron Lance before starting with herbs), start making
Strong Medicines. To make these, just throw two Medicinal Herbs into the
Alchemy Pot. The mix does not take a long time to make, and each Strong
Medicine sells for 88 gold. Do not make a couple and then sell them,
eventually the merchants will wise up and give you less money for them (or
any item that you try to sell in large quantities repeatedly).
After making your first two Strong Medicines, throw them both into the
Alchemy Pot to make a Special Medicine. Keep this item for later, then
resume making Strong Medicines.
From this point on, you should always try to have something being mixed
in the Alchemy Pot. If you aren't mixing a new piece of equipment, make
Strong Medicine. You can also start replacing the party's inventory of
Medicinal Herbs with Strong Medicines if you want. The best time to sell
your stocked Strong Medicines is all at once when the Alchemy Pot gets
upgraded later on.
Before the huge church should be a barn. Walk southeast of it while
running alongside the river to find a locked treasure chest next to a tree
with a Seed of Strength inside. The chest is quite a ways away from the
barn. Save the Seed of Strength found inside the chest for a mix later, the
next Seed of Strength is not found for a long time.
After opening the chest, return to the road and head to the big church.
The man in grey at the entrance can save your game.


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/==========================================================/
| (II-C) The Templar Knight that Looks like Trunks |
/----------------------------------------------------------/
| Quick Summary |
| |
| 1-Enter Maella Abbey and meet Marcello for the first of |
| many times. |
| 2-Go to Simpleton, meet Angelo and receive the Templar's |
| Ring. |
| 3-Return to Maella Abbey and meet Angelo again. |
| 4-Enter the Ruined Abbey. |
| 5-Get the World Map and Angelo as a party member. |
| 6-Meet the old couple and pass through the Riverside |
| Chapel, winding up at Ascantha. |
/==========================================================/


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/=============================================================/
| (II-C1) Maella Abbey |
| My level: 12 |
/-------------------------------------------------------------/
| Inn: Not Available / Church: yes / Items to find: 5 |
/=============================================================/


Enter the abbey and go through the northeastern door. Another door
to your right will be in front of you to take. Go down the stairs and turn
around, and you should see a pair of pots. The one in the corner has
Mini Medal #004. Now re-enter and go straight ahead to another door leading
outside. Go down the stairs again and turn to the right. You'll spot two
barrels in the distance. The left one contains Holy Water. Re-enter the
doorway, but this time, turn left and walk towards the two guards in blue
and speak to either one.
These guys will block your path, and Marcello will introduce himself.
He'll spout off some, then suggest that you leave. That's all you can do
here for now, so leave and take a left going out of the abbey.
Walk directly south, off the road into the forest. Climb up the hill,
then walk south to a locked treasure chest. Inside is a Bunny Tail. Throw
this and a Hairband into the Alchemy Pot to make a new helmet for Jessica,
Bunny Ears. Then return to the road, continue east, and take the right
branch to reach your next destination.


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/========================================================================/
| (II-C2) Simpleton |
| My level: 12 |
/------------------------------------------------------------------------/
| Inn: $8 per person / Church: yes / Items to find: 2 |
/------------------------------------------------------------------------/
| Weapon Shop (guy in purple and yellow on 2F of the bar)